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Princes of the Apocalypse
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ISBN 10
Princes Of The Apocalypse Review
ISBN 13
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Princes of the Apocalypse is a 2015 Forgotten Realms adventure module for the 5th edition of Dungeons & Dragons, designed by Sasquatch Game Studio. The module was part of the Elemental Evil storyline, and revolved around stopping four destructive cults devoted to the Elder Elemental Eye.
BlurbEdit
“ | Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying GameCalled by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. | ” |
IndexEdit
- Characters
- Baragustas Harbuckler • Braelen Hatherhand • Bronzefume • Bruldenthar • Cavil Zaltobar • Flameran Verminbane • Gariena • Gervor • Grendo • Grund • Haayon • Haeleeya Hanadroum • Haeler Thommadur • Halinaxus • Heldorm • Holger • Ignatia • Minthra Mhandyvver • Morbeoth • Nartham • Teresiel • Thuluna Maah • Wulgreda • Yalantha Dreen
AppendixEdit
ReferencesEdit
- ↑Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast), p. 19. ISBN 978-0786965786.
See alsoEdit
- Elemental Evil Player's Companion. A supplement for Princes of the Apocalypse
External linksEdit
ConnectionsEdit
5th edition sourcebooks | |
Core rulebooks | Dungeon Master's Guide • Monster Manual • Player's Handbook |
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Sourcebooks | Acquisitions Incorporated • Mordenkainen's Tome of Foes • Sword Coast Adventurer's Guide • Volo's Guide to Monsters • Xanathar's Guide to Everything |
Adventures | Baldur's Gate: Descent into Avernus • Curse of Strahd • Ghosts of Saltmarsh • Hoard of the Dragon Queen • Out of the Abyss • Princes of the Apocalypse • Storm King's Thunder • Tales from the Yawning Portal • The Rise of Tiamat • Tomb of Annihilation • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage |
Starter sets | Dungeons & Dragons Starter Set • Dungeons & Dragons Essentials Kit |
Supplements | Elemental Evil Player's Companion |
Playtest | Confrontation at Candlekeep • Dead in Thay • Ghosts of Dragonspear Castle • Legacy of the Crystal Shard • Murder in Baldur's Gate • Reclaiming Blingdenstone • Scourge of the Sword Coast • Vault of the Dracolich |
Princes of the Apocalypse
Welcome adventurer, to the world of Toril and the Forgotten Realms.
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Upon the continent of Faerun lies the Dessarin Valley, a lightly settled region of caravan towns, isolated homesteads, and uninhabited wilderness just a week’s journey from Waterdeep. Nothing of note to the wider world has happened here for hundreds of years. The frontier long ago receded farther northward, leaving behind a quiet backwater littered with ruins. These days, the Dessarin Valley has little in common with the popular conception of the Savage Frontier. Winters are hard here, but the hordes of orcs and other hungry monsters are a long way off from these parts.
If the Dessarin Valley isn’t quite as wild and lawless as it once was, it’s still lightly settled territory that serves as a route to distant lands. Residents in places such as Red Larch or Triboar boast that their humble settlements are “the Gateway to the North”. Through these lands pass hundreds of caravans and keelboats each year, linking the great ports of Waterdeep and Neverwinter with places such as Everlund, Mirabar, or Silverymoon. The steady caravan traffic breathes life into the towns of this area, supporting businesses in the settlements along the Long Road. Inns cater to travelers anxious to sleep safely within sturdy walls and enjoy good food by a warm fire instead of camping by the side of the road.
In addition to catering to caravans and travelers heading to or from the far North, the Dessarin Valley is a breadbasket for the hungry populations of Waterdeep and Neverwinter. The farms and pastures of the area produce grain, livestock, poultry, apples, and hops, then ship them downriver (or drive them down the Long Road) to the coast. Few people become rich from farming, but farmers in the region do well for themselves provided the weather cooperates.
Minor issues are nothing unusual in the Dessarin Valley. Bands of savage humanoids from the Sword Mountains or the Evermoors occasionally raid here. Human barbarians known as the Uthgardt roam these lands, and the more aggressive tribes can be very dangerous. Bandits sometimes gather in the lonelier parts of the vale to waylay caravans traveling the Long Road or the Kheldell Path. Every now and then reckless or unlucky adventurers manage to stir up some ancient curse in the ruins scattered around the area. Constables of valley settlements are usually up to the task of restoring the peace.
However, the first signs of ill tidings are always small: bandits on the roads, pirates on the Dessarin River, monster sightings throughout the Sumber Hills – all too close to the lands of civilized folk. To top things off, a delegation from the dwarven city of Mirabar has gone missing. And now even the weather itself is behaving uncommonly for these parts and small tremors within the earth are felt for miles around. Are these events all some bizarre coincidence, or is there a deeper reason behind them?
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We’ll be using the standard point build option (27 points) for characters. This affords a high score if desired, but at the cost of several low skills. While this may seem like a bad thing at first, I prefer to view it as a way to provide challenges to the party through the normal course of play. Though D&D 5e is more balanced than other games we’ve enjoyed, saving throws for instance begin with a DC of 8 + ability bonus, and many skill checks have some level of success with a modified roll of 10.
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For more info specific to character generation for the Princes of the Apocalypse adventure, check out the Character Creation wiki.
D&d 5e Princes Of The Apocalypse Download
For more info about the Forgotten Realms themselves, such as gods and currency, check out the Forgotten Realms wiki.